1. Always have a Session 0. Determines the state of play and lets the PCs build the world with you. It also keeps everyone on the same page.
  2. It’s not you vs. them, it’s you and them vs. the world.
  3. Make their choices matter. It’s their story, and they want to actively participate. Make it bad and good. The world will feel more alive.
  4. Have a party-cap. I’ve maxed out at 10 people and it was a miserable experience. 4 is the best for balance, engagement, and being able to highlight your players, but I can run up to 6 before going insane.
  5. Three pillars of a game are combat, exploration, and roleplay.
    1. Make the combat have a purpose, and a goal. Don’t throw them into a fight just to spice things up (it will make things drag on), and
  6. Balance the heart-rending despair with moments of joy.
  7. People don’t love a character for being great, they love a character for trying.
  8. You can’t plan for everything. There’s nothing more chaotic than a person with an idea. And you’re playing with multiple!
  9. Reward your players for creative thinking. Even if their solution to a problem wasn’t the one you planned, if it works well enough, reward them.
  10. Unless there’s a T-sign (for timeout) or explicitly said out of game, count everything they say.
  11. Roll with the distractions. Players are going to get bored. There’s a lot of waiting.
  12. Don’t plan rails, plan islands. Let the islands move.
  13. Give everything a consequence. Hint at those consequences.
  14. I can not possibly explain how badly players do NOT want to go to jail.
  15. Parties love a little freak as a pet. If you do not provide them with one, they will adopt one.
  16. You can’t control everything, but you can control time.